Current Thread
  • Talking with the Shield-bearer
  • He is wrapped in the Destiny of The Quiver
    • Trappings: The Quiver carries a bow or a map case. He is clever and witty. His valor is not so important as his education.
    • Strategy, choices, haste, pride, archery, boorishness, self-absorption, clever ideas
  • What can he tell them.
  • Who he is. Ten Paths Traveled
  • Their lives are in grave peril. Now, when the the Hunt turn their eye towards the Chains, he cannot protect them.
  • What he is:
    • A guide on the coming paths, one who walks in the realm of spirits and men alike.
    • A friend from ages past.
    • A [REDACTED]
  • Where is the maps needed to escape the Siren Chains.
    • The Thunder Clan stole them from here.
    • The Clanlord of Thunder Cliff Isle is probably the owner.
  • FIGHTING THE THUNDER CLAN!
    • Infiltrating the City of Cliffs
    • Conflict Types:
      • Physical: Not the best of ideas.
      • Social: Ragnar boasts he could get in by talking his way in there.
      • Infiltration: A wise move, if not the simplest.
    • The Thunder Cliff Fortress is a double building, each one fastened on the side of the opposing cliffs that form the entrance to the Bay of Azure Kelp and the city itself.
    • FIGHT SCENE IDEA:- Between a pair of tall buildings with a reasonable number of handholds. Lots of jumping back and forth, knocking people off things, mooks falling to their deaths, and so forth.
    • OPPONENTS:
      • Diabolic Wong, “the Cook”
        • A fat cannibal warrior.
      • Most Foul Jeng
        • A sneaky knifeman with feral cunning.
      • White Lotus Above The Fetid Swamps
        • A decript poet who agrandize their
      • Clan Chieftess Thousand Oxen Toils
        • A huge woman with evil in her eyes.

WHAT IS THERE TO GAIN:

  • A piece of the map.
  • The gratefulness of several crews who have been captured and sold as slaves.
  • The population of the Thunder Cliff Isles.

SIDEPLOT: THE TEMPLE OF MEMORY

  • Passion dreams about Karak Aslak's death.
    • The SLEEPWALKER appears.
  • Horizon meets with Stone Dog in his dream, and gains insight in the spell that was used to rejoin the Circle again. A Dawn Caste's Lore interest.
  • Horizon and Passion are warned by a dread-inspiring friend about the presence of the Sleepwalker.
  • Horizon summons a Cloud Elemental that names itself as Flawess Platinium Odalisque.
  • The Prison-Temple of Mahara - She Who Remembers is rebuilt by a very dedicated Horizon.
  • Passion questions the imprisoned godess of why she was placed here.
  • Her crime was loyality and her punishment was to be here for three ages of the world.
  • The Sleepwalker appears and demands the medallion of memory.
  • He is denied, yet he cannot fight the two, instead sending a Celestial Lion to do the deed.
    • Twelve Pillars of Justice
  • The two Solars narrowly defeated Twelve Pillars, and limps back to the city.
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