Flame and Stone Style


Flame and Stone Style

Flame and Stone Weapons:
Flame and Stone stylists use unarmed attacks, especially tail strikes, as well as clubs, maces and shields. Any unarmed attack that is enhanced by a Flame and Stone Charm can always be stunted to deal lethal damage.

Flame and Stone style may be practiced in any armour.

Greeting the Sun
Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Supplemental
Keywords: Terrestrial, Uniform
Duration: Instant
Prerequisite Charms: None
The first lesson the Flame and Stone Stylist learns is how to master his immense strength, tempering it with skill and grace. This Charm supplements a smash attack, negating the associated Defence penalty. If the attack succeeds and he chooses to knock his target prone, he does so with such force that she suffers a penalty equal to his Strength on her first attempt to rise from prone.
Terrestrial: A Dragon-Blood inflicts a penalty to rise from prone of (lower of Essence or Strength), unless the supplemented attack was decisive.

Ending the Chase
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
Keywords: Mastery
Duration: Instant
Prerequisite Charms: Greeting the Sun
The martial artist charges at his foe, knocking her to the ground with his sheer bulk so she can evade him no longer. He makes a rush against his target, and if it succeeds and he moves into close range with her before the end of his next turn, she is knocked prone automatically.
Mastery: If the rush succeeds, the martial artist completes his movement instantly instead of waiting for his target to move.

Fire Follows Smoke
Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Supplemental
Keywords: Decisive-only, Terrestrial
Duration: Instant
Prerequisite Charms: Greeting the Sun
The immense strength of the anklok can be difficult to wield against an agile opponent, but once he has her helpless he can unleash a truly mighty blow.
This Charm enhances a decisive attack, converting up to (martial artist’s Strength) extra successes on the attack roll into raw damage.
Terrestrial: A Dragon-Blood can only use Fire Follows Smoke once per scene, unless reset by making a successful decisive attack (which can be the supplemented attack) and then building back to to 12+ Initiative.

Flame and Stone Form
Cost: 8m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form
Duration: One scene
Prerequisite Charms: Ending the Chase, Fire Follows Smoke
The martial artist takes a firm and unmoving stance, promising a swift death to any foolish enough to stand and fight him. He can make smashing attacks at no Initiative cost, if he wields a weapon with the Shield tag he can flurry full defence and attack actions, and his withering attacks against prone enemies deal (Strength) bonus damage.
Whenever he moves one or more range bands, these benefits are lost until his next turn.
Special activation rules: When the martial artist makes a successful smash attack, he may reflexively activate Flame and Stone Form.

Sun and Stone Endures
Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Reflexive
Keywords: Terrestrial, Mastery, Withering-only
Duration: Until next turn
Prerequisite Charms: Flame and Stone Form
Though it must withstand the fierce heat of the sun for hours on end, the stone never cracks, and when its ordeal is over it remains whole.
Emulating its endless resilience, the martial artist reduces the post-soak damage of each withering attack he suffers by his current onslaught penalty. If his onslaught penalty is lessened or negated by another Charm or similar effect, this damage reduction is likewise reduced or negated.
Terrestrial: A Dragon-Blood cannot reduce an attack’s damage below 1 die with this Charm. Mastery: The martial artist reduces the pre- and post-soak damage of each incoming attack by his onslaught penalty.

Unbroken Stone Stance
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 2; Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Flame and Stone Form
The martial artist endures any suffering without flinching.
He reduces the raw damage of an incoming decisive attack by his Stamina, and temporarily converts any -2 or -4 health levels damaged by the attack into -1 health levels.
They return to their normal state at the end of the scene.

Stone Ignites Flames
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Supplemental
Keywords: Decisive-only, Mastery
Duration: Instant
Prerequisite Charms: Sun and Stone Endures, Unbroken Stone Stance
With his enemy helpless, the martial artist crushes her. Maimed and pathetic, she neither escape nor hope to fight back.
This Charm supplements a decisive attack against a prone enemy.
If it hits and deals 3+ levels of damage, the final damage dealt is reduced by 3, but the target’s legs are shattered. She cannot take movement actions until this crippling injury is healed, and doubles any wound penalties she suffers for the remainder of the scene.
Mastery: Causing the crippling injury does not reduce the damage of the supplemented attack.

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