Karatas ap Esha - Stats

Essence: 2; Willpower: 7; Join Battle: 10 dice

  • Feats of Strength: 8 dice (may attempt Strength 3 feats);
  • Command: 6 dice – Demonology: 5 dice
  • Read Intentions: 6 dice - Social Influence: 9 dice
  • Threaten: 9 dice

Appearance 3 - Resolve 3 - Guile 3

Attack (Glaive): 12 dice (Damage 13, minimum 2).
Attack (Talons): 9 dice (Damage 11).
Combat Movement: 8 dice
Evasion 4, Parry 6
Soak/Hardness: 10/

Unusual Hide – 5 – The Demon Blood of the Esha Warriors
Pain Tolerance
Fast Reflexes

Blood-fury of Lady Sondok – (4m; Simple; Instant; Withering-only; Essence 1):
If the Karatas deals 5+ damage to an enemy with this withering attack, that character is knocked prone. If the Initiative damage brought them below the demon’s Initiative, Karatas may pay a point of Willpower to reflexively make a decisive attack against them.
The reflexive attack power of this Charm can only be used once per fight unless reset by landing three successful withering attacks.

Principle of Motion –(10m, 1wp; Reflexive; Instant; Essence 2):
Karatas moves with blinding speed, taking a flurry without the usual restrictions—she can flurry two of the same action if desired, and it ignores the usual penalties to dice pools and Defense

Spit Fire – (5m; Simple; Instant; Decisive-only; Essence 2):
From her innards, the Esha-cultist spew a jet of viridian flames.
This is a decisive attack that can target enemies out to medium range, with an attack roll of eight dice. An enemy damaged by the attack is set ablaze, taking one die of lethal damage each turn until they find a way to extinguish themselves. This damage ignores hardness

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