Peronelle - The Living Armor

Statted by Jen of the Ex3 forums - Thanks dude, you rock!

PROGENY OF THE GUARDIAN OF SLEEP

Essence: 2; Willpower: 6; Join Battle: 5 dice
Personal Motes: 70
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap

Attributes:
Strength 2, Dexterity 3, Stamina 2;
Charisma 2, Manipulation 3, Appearance 0;
Perception 3, Intelligence 2, Wits 2

Abilities:
Athletics 1 (Clinging to Host +1), Awareness 2 (Incoming Physical Attacks +1), Dodge 2, Integrity 3 (Loyalty to Lucien +1), Linguistics 1 (Old Realm), Brawl 1 (Grapple +1), Occult 1, Resistance 3 (Withstanding Blows +1), Ride 1 (Host +1), Stealth 2

Combat
Attack (Tentacle Slam): 8(W), 4(D) dice (Damage 9B)
Attack (Grapple): 5(D) dice (4 dice to control)
Combat Movement: 4 dice
Evasion 3, Parry 2
Soak/Hardness: 9/3

Merits
Language Mastery: Perronelle are excellence translator, each one can know up to five additional languages.

Demonic Anatomy: The demon can see in any direction, but they take a -2 dices penalty when it does not manifest an appropriate sensory organ manifested in an appropriate location. Doing it so is free but the organ are often visible. They can slide their oozing body across any surface and cover object with their flesh, including living being such as human.

Offensive Charms
Adhesive Grasp
(6m,3i; Supplemental; Until the grapple ends; Decisive-only; Essence 2):
A Perronelle creates dozen of tentacles to restraint the enemy, coiling and locking their limbs and joints. A clinch supplemented by this charm double 8s on both the attack roll and the control roll, the Restrain/Drag action only uses up one round of control.

Living Coffin
(10m,1wp; Supplemental; Until the grapple ends; Essence 2):
This charm can only be used after successfully grappling a foe using Adhesive Grasp, the demon quickly cover the target body from head to toe to try and suffocate him. While under the effect of this charm, the target suffers one level of bashing health level unless he successes at a (Stamina + Resistance) roll at difficult 3.

Defensive Charms
Armor Body
(5m; Reflexive; Instant; Essence 1):
The demon's body harden again incoming blow, making its "skin" as impervious as diamond. Adding +5 soak and +2 hardness until next turn. This charm can not be used again Surprise and Ambush attack.

Rebuking Muscle
(—; Permanent; Essence 3):
Sword strike and hammer assault rebounce painfully from the Living Armor, giving it time to prepare for future onslaught. When using Armor Body, the demon gains 1 Initiative for every 1s in the enemy attack roll and 1 mote when the damage roll turn up with no success. This effect can only occurred once per Scene unless reset by not being attacked for three turns.

Hungry Skin
(3m; Reflexive; Instant; Counterattack, Decisive-only; Essence 2):
The Living Armor do not just obediently taking blows after blows from the enemy. Responding to an attack, gaping teethed mouth appears on the demon body to make a grapple gambit again bare-hand attacks or a Disarm gambit again attack using weapon.

Living Fortress
(10m,1wp; Simple; One Scene; Essence 4):
A select few Perronelle have refined their shape-changing power to its apex, transforming the gooey substance into various shape, from plates of tongue teeth to mishmash of tendon and eyes. This gives the demon the trait of an Artifact Heavy Armor.

Social Charms
Beholder Visage
(5m; Simple; Indefinite.; Essence 1):
Activating this charm, the Living Armor begin to create sensory organs on every inch of its body, turning into a sliming mass of eyes, mouths and ears. This increases the demon's Appearance score to 5 and give it the Hideous Merit as long as the motes of this charm remain committed. Those wearing the Perronelle with this charm activated can incorporate this unique power into their Threaten/Intimidate stunt, doubling the dice reward.

Symbiotic Link
(3m; Simple; Instant; Essence 2):
The Perronelle can pay the cost of this charm while touching the target and give him up to five motes from the demon motepool. The target can decline this benefit in which case only the charm cost is waste. However, if the target accepts the gifted motes then must also accept a Minor positive Tie toward the Perronelle, it's not know whether by design or pure chance, the Perronelle must also accept a Minor positive Tie toward the target. As long as both Ties exist, the demon and its host can communicate with each other telepathically. Being shy creatures, the Living Armor rarely uses this charm unless it knows for sure that the target won't decline the offer.

Miscellaneous Charms
Hurry Home
(10m, 1wp; Simple; Instant; Essence 1):
The demon fades away and vanishes on its next turn, drawn instantly to its summoner’s side. This Charm is unavailable when the demon is unbound.

Materialize
(35m, 1wp; Simple; Instant; Essence 1):
The Living Armor weaves it physical form using flesh-colored tendrils sprouting out from an invisible single point like geyser.

Measure the Wind
(5m; Simple; Instant; Essence 1):
The Perronelle can discern the nature of anyone who attacks its host.

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