The Black Goat

Essence: 2; Willpower: 6; Join Battle: 7 dice
Personal Motes: 20
Health Levels: -0/-1x2/-2x2/-4/Incap.


Intimacies

  • Defining Principle: “Love is a lie best taught through a lesson.”
  • Major Tie: Mara, the Shadow-Lover (Unrequited Love)
  • Minor Principle: “I take pleasure in death and suffering.”
  • Minor Tie: Mothers (Hatred)
  • Minor Principle: "I shall bring this place to my mother's side"

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Actions: Senses: 7 dice; Read Intentions: 7 dice; Social Influence: 7 dice; Seduction: 9 dice; Resist Poison/Illness: 6 dice; Stealth: 6 dice; Acrobatics: 8 dice; Demonic Lore: 5 dice


  • Appearance 4, Resolve 3, Guile 5

Combat
Attack (Black Claw Style): 11 dice (Damage 10)
Combat Movement: 8 dice
Evasion 4, Parry 4
Soak/Hardness: 3/0


Martial Arts
The Black Goat is a practitioner of Black Claw Style, and knows the Charms


Merits
Ichor of Hell:
The Black Goat knows that Mara’s lineage grants him a variety of unusual abilities, but most convenient undoubtedly is the natural fitness and healthiness of her demonic heritage. His wounds heal quickly and leave little sign of their passing, and he is naturally fit and healthy. Treat as the Exalted Healing Merit.

Blue Eyed Shadow-Lover:
To those well-versed in the Occult and the secrets of Malfeas, the Black Goat’s striking eyes are bizarre enough to warrant a closer look. These individuals may make a Wits + Occult roll at a difficulty of 5 to recognize the sign of Mara’s heritage. Those unaware of this secret will still undoubtedly remember the handsome man with the sapphire eyes.


Social Charms
Kiss of the Shadows (10m, 1wp; Supplemental; Instant):
Mara’s children find it all too easy to manipulate their lovers, and with a kiss, can easily drive them to do their will.
The Black Goat may add 1 success on a persuade roll to convince one of his lovers to take an action. If that action involves bringing about death and suffering (whether directly or indirectly), than if the target is forced into a Decision Point, they must spend 2 Willpower to avoid the action.
When the Black Goat draws his lover into the kiss, for a moment, he can feel his lover’s soul strain to join him.


Miscellaneous Charms
Blue Eyes in the Woods (3m; Reflexive; One scene):
The children of Mara have a million faces and a million names, but they all have her eyes, those sapphires that look out from the
wooded night. The Black Goat may commit 3 motes for the scene to activate Blue Eyes in The Woods, allowing him to gaze on the world
as his mother does. When Blue Eyes in The Woods is activated, the Black Goat never suffers darkness-induced penalties, and can see
(but not touch) dematerialized demons. The child of Mara’s eyes glimmer with sapphire light.

The Shadow’s Familiar (10m, 1wp; Simple; Indefinite):
The Black Goat may assume one of Mara’s many forms, becoming a black cat. Use the stats for the housecat (p. 560).
The cat form still has bright blue eyes. The Goat gains access to all physical dice pools, as well as the housecat’s special attacks and Merits.
He also possesses all of the housecat’s latent abilities.


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