Vermillion's Workings
- Discovery Roll: (Diff 2 to Discovery, Discern Nature is Diff 4) - Session 2.5
- The Pyramids of Ras Ozymandias
- Effective Immortality-generator fueled by the spent vitality of the builders.
- The Pyramids of Ras Ozymandias
- TERRESTRIAL WORKING:
- Wellspring in Dagger Disciple Cave - Ambition 1 (5), Finesse 3, Means 0
- Roll 1 (4 success) Roll 2 (3 Success) - Done in 2 Weeks.
- HYPOTHETICAL
- Making the Scorpion Intelligent? - Ambition 2 (10), Finesse 1, Means 0
- Roll 1: (5) - Roll 2 (4) - Roll 3 (1)
- Done in 3 weeks
- Soul Warding to avoid getting Soul Sucked by Mara's daughter
- Ambition 1 (20), Finesse 3, Means 1
- Roll 1: 8 successes
- Roll 2: 11 successes
- Roll 3: DONE!
- Wellspring in Dagger Disciple Cave - Ambition 1 (5), Finesse 3, Means 0
page revision: 5, last edited: 29 Sep 2016 19:04