Vermillion's Workings
  • Discovery Roll: (Diff 2 to Discovery, Discern Nature is Diff 4) - Session 2.5
    • The Pyramids of Ras Ozymandias
      • Effective Immortality-generator fueled by the spent vitality of the builders.
  • TERRESTRIAL WORKING:
    • Wellspring in Dagger Disciple Cave - Ambition 1 (5), Finesse 3, Means 0
      • Roll 1 (4 success) Roll 2 (3 Success) - Done in 2 Weeks.
      • HYPOTHETICAL
    • Making the Scorpion Intelligent? - Ambition 2 (10), Finesse 1, Means 0
      • Roll 1: (5) - Roll 2 (4) - Roll 3 (1)
      • Done in 3 weeks
    • Soul Warding to avoid getting Soul Sucked by Mara's daughter
    • Ambition 1 (20), Finesse 3, Means 1
      • Roll 1: 8 successes
      • Roll 2: 11 successes
      • Roll 3: DONE!
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