The Wordsmith of Withering Decent and Decay
Caste: Daybreak
Concept: Author of the Book of the Oblivion
Anima Appearance: Blood-soaked quills, twisting with bands of seething hatred
Backstory: He was once Jabril bas Fezzan, a poet of Chiaroscuro.
Theme Song: Sai & Sai no Henshin
Attributes | |||||
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Strength | ●oooo | Charisma | ●oooo | Perception | ●oooo |
Dexterity | ●oooo | Manipulation | ●oooo | Intelligence | ●oooo |
Stamina | ●oooo | Appearance | ●oooo | Wits | ●oooo |
Abilities | |||||
Archery | ooooo | Athletics | ooooo | Awareness | ooooo |
Brawl | ooooo | Bureaucracy | ooooo | Dodge | ooooo |
Investigation | ooooo | Integrity | ooooo | Larceny | ooooo |
Linguistics | ooooo | Lore | ooooo | Medicine | ooooo |
Melee | ooooo | Occult | ooooo | Performance | ooooo |
Presence | ooooo | Resistance | ooooo | Ride | ooooo |
Sail | ooooo | Socialize | ooooo | Stealth | ooooo |
Survival | ooooo | Thrown | ooooo | War | ooooo |
Other Abilities | Specialities | Languages | |||
Martial Arts: | Skill | Speciality | Native Language: | ||
None | ooooo | - | - | - | - |
Craft: | - | - | Other Tongues Known: | ||
- | ooooo | - | - | - | - |
- | - | - | - | ||
- | - | - | - |
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STATS | DERIVED | |||
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Essence: 1 | Health Levels: | |||
Join Battle: dice | / -0 / -1x2 / -2x2 / -4 / Incapable / | |||
Willpower: | Actions: | SOCIAL STATS | ||
Jumping: 7 dice | Guile: 2 | |||
: dice | Resolve: 4 | |||
: dice | Appearance 3 | |||
Assess Wealth: 6 dice | COMBAT STATISTICS | |||
: dice | Evasion:3 | |||
Parry: 4 | ||||
Combat Movement: 7 dice | ||||
Disengage 5 |
Insert Intimacies
The Wordsmith is a patient man. He will commit himself to the hunt, hoping to bring his former circlemates to the places they once held dear, reminding them of their vows from the ages past, to bring a ungrateful world to it's knees.
Agents of Oblivion
Agitators, cruel warriors, fiery speeches. This is his minions' mark. The black letters, coated with the subtle paeans of the finality of all things. To the masters, he sends these scrolls to wither their hold on their crown.
To the slaves and servants, his own minions deliver his words of rebellion and strife, promising them succor and respite from the never-ending drudgery.
After all, a Creation in chaos is ripe for the picking.
Promises of Power
Behind the scenes, the Wordsmith walks unseen. His very presence is only felt by gods, who fear this scribe with puissance following his baleful presence.
Woe to those who dare walk against him, as many of his servants are bound spirits chained to his anima. Yet, there are many who have found this creature to be quite beguiling in his promise to share the bounty he seeks to attain.
After all, his Deathlord would not be amiss to reward those who would serve his cause.
A Champion of Oblivion
Nevertheless, the Wordsmith is still a Deathknight, and as such, he is trained to reap as so many of his fellows.
CHARM | COST | EFFECT | ||
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The Charcoal Sigil of Sin | 1m | Signs or symbols that spread Shadowlands. | ||
Blood Calligraphy Technique | 3m | Whriling Brush Method, except with no ink but his own blood | ||
Language-Absorbing Method | 1m | steal fluency in a language by biting someone who speaks it. The deathknight gains the ability to speak the language, while the victim loses the same. | ||
Screaming in Silence | 3m | Telepathic conversation | ||
Voiceless Horror Mastery | 1m | speaking through undead | ||
Infinite Blasphemy Glossolalia | 1m | Anyone can understand him when he speaks the language of Death | ||
Pen the Unforgiving Verse | 1m | Going into a fugue state where you allow the mad whispers of the Neverborn to channel themselves through your pen, creating a book that drives readers mad or nihilistic. Even you yourself are not immune to your dread treatise, though you are only temporarily stricken, whereas a mortal is doomed for life. | ||
1m | Being able to deliver powerful Inspire actions towards negative moods. Being able to write a poem so innately enraging, that even those who simply recite it aloud can deliver its full effects to all who hear. | |||
Spirit-Lightening Confessional | 1m | see below for full description |
CHARM | COST | EFFECT | ||
---|---|---|---|---|
Blasphemous Words | 1m | Spoken or written words that sin against the nature of Creation, tearing it apart and dealing physical damage. | ||
CHARM | 1m | EFFECT |
CHARM | COST | EFFECT | ||
---|---|---|---|---|
The Dead's Language | 1m | Being able to communicate with and command (even mindless) undead, regardless of their languages in life. | ||
Rhethoric of the Void | 1m | Effects that give bonuses to demoralizing or depressive social interactions that seeks to convince their targets that they are weak and insignificant. | ||
Mouthpiece of Anguish | 1m | Charms that interact with spreading nihilistic or depressive messages through poetry or fiction. | ||
Understanding in Carnage Approach | 1m | encode "written" social attacks in various scenes of death/destruction. | ||
Musing of Oblivion | 1m | The Abyssal chooses a target that she is able to perceive, whether through mundane means or with the aid of Awareness Charms. Manipulation + Linguistics vs Resolve = Dictating her thoughts. If the target fails to resist the Abyssal's intrusion upon his mind, he will be affected by a Defining Intimacy to put the Abyssal's words into writing. The target may pay three points of Willpower to resist this effect. | ||
Foulest Dominion Missive | 1m | Record the Intimacies of the dying in an unholy missive, ensuring they will rise as a ghost upon death. So long as the text is intact, it serves as the ghost's anchor and their intimacies become near-inviolate. | ||
CHARM | 1m | EFFECT | ||
CHARM | 1m | EFFECT | ||
CHARM | 1m | EFFECT | ||
CHARM | 1m | EFFECT |
Insert Intimacies
Spirit-Lightening Confessional
The deathknight brings release to those who no longer wish to bear the burden of knowledge. This Charm supplements a dramatic action during which the character interviews, interrogates, or otherwise extracts knowledge from another through spoken language.
As the person speaks, his words are transcribed upon a surface of the character's choosing - vellum, parchment, or even clay tablets are common choices.
The words appear as sooty arcane figures legible only to those conversant in the secret languages of the dead. Once the transcription is complete, the knowledge so dictated will fade and vanish from the mind of the speaker over the course of a few hours - faint recollections of having once known something now forgotten are all that remain. This may also erode or destroy associated Intimacies, if this is appropriate.
So long as the transcription exists the subject can never know what he has spoken again, even if it is later imparted to him by another. Where the knowledge once resided, there is only forgetfulness. Only by reading the original transcription can the speaker regain the knowledge and memories taken from him.
At Essence 3+, the character can designate a repository for such knowledge in a sanctum with which she is connected. This may take a number of forms: a specially-prepared tome, a stone plinth, or some other surface appropriate to receive the knowledge he gathers. The deathknight may elect to have the transcribed words appear on the designated surface, regardless of distance. Some Abyssals maintain repositories of stolen lore, forever lost to those who once knew it.