Experience

Modified Ways of Experience

  • Bone Point
    • At the end of the first session and then every 2 sessions after that, you get an Ability dot; a merit dot; a specialty; or you can waive this gain twice in a row, and get one of whatever you want anywhere on the sheet instead, or to pay for any game-element that demands XP (like a sorcerous project).
  • Brass Point
    • Every 2 sessions you get a new caste/favored Charm or spell, of whatever sort you like.
  • Bronze Point
    • Every 3 sessions you get your choice of: a new un-favored Solar Charm; a Martial Arts Charm whether it's favored or not; a spell whether it's favored or not; an Evocation; a new Attribute dot; or a dot of Willpower.
  • Essence goes up automatically as metered in the core at an assumption of 5 XP per session.
  • Training Time as normal.

ACQUIRED EXPERIENCE

  • TLH Session 0.5 + TLH Session 1 = 1 Bone Point
  • S Session 1 = Lvl 1 Reward
  • Session 2 = No rewards because they're not Exalts.
  • Session 3 = One Bronze Point
  • Session 4 = No rewards because they're not Exalts.
  • Session 5 = 1 Bone
  • Session 6 = 1 Bronze
  • Session 7 = 1 Bone
  • Session 8 = No reward

EXPENDITURE

  • Gentle Passion:
    • Charisma 3
    • Presence 4
    • Medicine 3
    • Perception 3
    • Archery 4
  • Vemo Gemheart:
    • Quick Draw (1 dot)
    • Quick Draw (1 dot) = Lvl. 2 Quick Draw
    • Strength 3 - (bronze)
    • Thrown 1
    • Dexterity 4 - (bronze)
  • Viridian Bell:
    • Charisma 4 (bronze)
    • Integrity 3
    • Presence 1
    • War 1
    • Intelligence 2 (bronze)
  • Vermillion Horizon: (Bone Pool: 1)
    • Investigation (1 dot)
    • Willpower 6 - (bronze)
    • Sorcerous Working (Bone)
    • Sorcerous Working (Bone)
    • Intelligence 4 - (bronze)

Still mortals. No Essence Boost count.

Trait Training Time
Attribute (new rating) months
Non-Caste/Favored Ability (new rating) weeks
Caste/Favored Ability (new rating) days
Specialty two weeks
Purchased Merit (new rating) weeks
Willpower one month
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