Experience
Modified Ways of Experience
- Bone Point
- At the end of the first session and then every 2 sessions after that, you get an Ability dot; a merit dot; a specialty; or you can waive this gain twice in a row, and get one of whatever you want anywhere on the sheet instead, or to pay for any game-element that demands XP (like a sorcerous project).
- Brass Point
- Every 2 sessions you get a new caste/favored Charm or spell, of whatever sort you like.
- Bronze Point
- Every 3 sessions you get your choice of: a new un-favored Solar Charm; a Martial Arts Charm whether it's favored or not; a spell whether it's favored or not; an Evocation; a new Attribute dot; or a dot of Willpower.
- Essence goes up automatically as metered in the core at an assumption of 5 XP per session.
- Training Time as normal.
ACQUIRED EXPERIENCE
- TLH Session 0.5 + TLH Session 1 = 1 Bone Point
- S Session 1 = Lvl 1 Reward
- Session 2 = No rewards because they're not Exalts.
- Session 3 = One Bronze Point
- Session 4 = No rewards because they're not Exalts.
- Session 5 = 1 Bone
- Session 6 = 1 Bronze
- Session 7 = 1 Bone
- Session 8 = No reward
EXPENDITURE
- Gentle Passion:
- Charisma 3
- Presence 4
- Medicine 3
- Perception 3
- Archery 4
- Vemo Gemheart:
- Quick Draw (1 dot)
- Quick Draw (1 dot) = Lvl. 2 Quick Draw
- Strength 3 - (bronze)
- Thrown 1
- Dexterity 4 - (bronze)
- Viridian Bell:
- Charisma 4 (bronze)
- Integrity 3
- Presence 1
- War 1
- Intelligence 2 (bronze)
- Vermillion Horizon: (Bone Pool: 1)
- Investigation (1 dot)
- Willpower 6 - (bronze)
- Sorcerous Working (Bone)
- Sorcerous Working (Bone)
- Intelligence 4 - (bronze)
Still mortals. No Essence Boost count.
Trait | Training Time |
Attribute | (new rating) months |
Non-Caste/Favored Ability | (new rating) weeks |
Caste/Favored Ability | (new rating) days |
Specialty | two weeks |
Purchased Merit | (new rating) weeks |
Willpower | one month |
page revision: 13, last edited: 11 Feb 2016 21:13